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topThere are 1461 productsSort
1461 of 1461 products
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Technical: Lahmian Medium (24ml)$7.80A colourless medium for thinning paints without affecting their properties. Ideal for improving flow on large surfaces, extending wet blending time, or creating smooth glazes.
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Contrast: Black Templar (18ml)$7.80A very dark near-black Contrast paint ideal for Black Templars and black armour in a single coat. Works best over Grey Seer to retain some shading definition.
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Base: Mechanicus Standard Grey (12ml)$4.55A cool mid-tone grey base coat ideal for Mechanicus models, stone, and sci-fi armour. Highlights well with Administratum Grey and shades with Nuln Oil.
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Contrast: Skeleton Horde (18ml)$7.80A warm bone-yellow Contrast paint ideal for Tomb Kings, undead, and bone surfaces in a single coat. Works best over Wraithbone.
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Base: Rhinox Hide (12ml)$4.55A very dark brown base coat ideal for fur, leather, bark, and earth tones. Works well under Skrag Brown or Deathclaw Brown highlights and Agrax Earthshade shade.
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GW Tape Measure$10.00The Games Workshop Tape Measure extends to 10ft/120", is marked in both centimetres and inches, and features an auto-locking blade. A soft rubber exterior provides a comfortable grip and is embosse...
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Mechanicus Standard Grey (400ml) Spray$22.00This is a hazmat item and cannot be shipped. Available for in-store pickup only
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Base: Corvus Black (12ml)$4.55A near-black with subtle warm undertones, ideal for black armour with more character than pure black. Drybrush with Eshin Grey for highlights and shade with Nuln Oil for depth.
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Leadbelcher Spray (400ml)$22.00This is a hazmat item and cannot be shipped. Available for in-store pickup only
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Contrast: Baal Red (18ml)$7.80A vivid dark red Contrast paint associated with Baal and Blood Angel successor chapters. Works best over Grey Seer for a deep shadowy red.
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Layer: Auric Armour Gold (12ml)$4.55A bright slightly cool gold layer paint ideal for Stormcast and celestial armour. Works well as a highlight over Retributor Armour and Liberator Gold.
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Layer: Evil Sunz Scarlet (12ml)$4.55A bright vivid red layer paint ideal for highlighting red armour. Apply over Khorne Red or Mephiston Red base, then edge highlight with Wild Rider Red.
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Layer: Moot Green (12ml)$4.55A very bright vivid green layer paint for extreme highlights. Best used as a final edge highlight over Warpstone Glow or Warboss Green.
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Technical: Contrast Medium (24ml)$7.80A colourless medium specifically designed for thinning Contrast paints while preserving their unique flow-and-shade properties. Also useful for extending drying time and softening Contrast paint tr...
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Contrast: Blood Angels Red (18ml)$7.80A rich vivid red Contrast paint ideal for Blood Angels and red armour schemes. Works best over Wraithbone base for a vibrant single-coat result.
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Base: Runelord Brass (12ml)$6.10A rich warm brass metallic base coat ideal for dwarf armour, ancient artefacts, and ornate weapons. Shade with Agrax Earthshade and highlight with Gehenna's Gold.
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Base: Zandri Dust (12ml)$4.55A pale sandy yellow base coat ideal for desert schemes, Tomb Kings, and bone-coloured armour. Works under Screaming Skull highlights and Agrax Earthshade shade.
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Technical: Blood for the Blood God (12ml)$4.55A dark translucent red technical paint that simulates blood and gore effects. Apply over metallics or flesh tones for realistic blood splatter, pooling wounds, and weapon effects.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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