After humanity was almost annihilated they left Earth and the Cradle Worlds behind. But that wasn’t all that they left. Survivors of the Scourge invasion, Remnants of battles with Abandonists, and...
The Resistance - the grown-up version of yelling "just leave me alone!" at the top of your lungs. With guns. Big guns.
These dice have been cobbled together out of anything we could find lying a...
The Resistance employs a huge variety of light tonnage vessels, and many offer unique capabilities not seen in capital ships. Some, such as the Aldrin colony ship, are among the oldest vessels st...
The Akuma class features a potent cloaking tailfin to mask this lethal killer’sapproach. It can then unleash its considerable oculus-based firepower or manoeuvreviolently with no negative conseque...
The alien Scourge arrived on Earth with very little warning some 160 years previous. Within hours they had overwhelmed humanity’s defences and were well on their way to enslaving all of mankind w...
Join the Scourge - you'll never be alone again!
Prove your allegiance to the almighty Scourge overlords with these Scourge Dice! Nothing puts more fear into your opponents than forcibly insertin...
Scourge ships of light tonnage are some of the fastest combatants in theatre and frequently pack a punch beyond their size. Packs of these slippery killers are rightly feared by experienced oppone...
The Ruby class battlecruiser is a highly potent vessel designed for maximumfirepower in a fast, sleek package. It is an excellent interdiction vessel, superlativein the arts of flanking sweeps and...
The Shaltari are an ancient and highly developed species. Their technology is advanced to a level of sophistication rivalled only by its potency. They have traversed the stars for millennia, learn...
C'mon you hedgehogs, do you want to live forever? You do? Well that's fine, because Shaltari can indeed do that.
It's said that any sufficiently advanced technology is indistinguishable from magi...
Shaltari warfleets thrive on speed, reflexes, and hyper-advanced firepower. Their light tonnage vessels exemplify this and are among their most feared hunter-killers. Ships like the Mercury, Chrom...
The Venice class is a purpose-built light command ship. In lieu of firepower, itsextensive antenna array and optical suite enhances the command and controlcapabilities of its staff, making it one ...
It is 2679, and war rages on a Galactic scale. After almost a decade on the offensive against the vile alien Scourge, the United Colonies of Mankind is battle-scarred but unbroken. Its Reconquest, ...
The United Colonies of Mankind - bringing peace to the galaxy, by force.
There's no better way to show your allegiance (and stave off the watchful eyes of the state censors) than rolling green! A...
Within the mighty UCMF, ships of light tonnage contribute the largest numbers and the greatest tactical flexibility. These mainstays come in dozens of classes such as the Rekyavik, a fast and leth...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '