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topThere are 61 productsSort
61 of 61 products
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Contrast: Aeldari Emerald (18ml)$7.80A vivid bright green Contrast paint ideal for Eldar and exotic alien schemes. Works best over Wraithbone for a vibrant finish.
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Contrast: Aethermatic Blue (18ml)$7.80A vivid bright blue Contrast paint with a slight ethereal quality. Ideal for arcane colour schemes. Works best over Wraithbone.
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Contrast: Aggaros Dunes (18ml)$7.80A warm sandy Contrast paint ideal for desert bases and Tomb World schemes. Works best over Wraithbone or Grey Seer.
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Contrast: Akhelian Green (18ml)$7.80A vivid teal-green Contrast paint ideal for Idoneth Deepkin and aquatic schemes. Works best over Wraithbone for a rich saturated finish.
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Contrast: Apothecary White (18ml)$7.80A pale stark white Contrast paint ideal for Apothecary armour, robes, and light-coloured cloth. Works best over Wraithbone for an off-white finish with defined shadows.
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Contrast: Asurmen Blue (18ml)$7.80A Contrast paint suitable for Aeldari colour schemes. Works best over Grey Seer.
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Contrast: Baal Red (18ml)$7.80A vivid dark red Contrast paint associated with Baal and Blood Angel successor chapters. Works best over Grey Seer for a deep shadowy red.
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Contrast: Bad Moon Yellow (18ml)$7.80A vivid bright yellow Contrast paint ideal for Bad Moon Ork glyphs and yellow accents. Works best over Wraithbone for a strong warm yellow.
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Contrast: Basilicanum Grey (18ml)$7.80A dark muted grey Contrast paint ideal for dark armour, stone, and grimdark colour schemes. Works best over Grey Seer for a deep shadowed finish.
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Contrast: Black Legion (18ml)$7.80A near-black Contrast paint with subtle brown undertones, ideal for Black Legion and very dark armour. Works best over Grey Seer.
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Contrast: Black Templar (18ml)$7.80A very dark near-black Contrast paint ideal for Black Templars and black armour in a single coat. Works best over Grey Seer to retain some shading definition.
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Contrast: Blood Angels Red (18ml)$7.80A rich vivid red Contrast paint ideal for Blood Angels and red armour schemes. Works best over Wraithbone base for a vibrant single-coat result.
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Contrast: Briar Queen Chill (18ml)$7.80A Contrast paint suitable for cold, wintry, and spirit colour schemes. Works best over Wraithbone.
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Contrast: Celestium Blue (18ml)$7.80A Contrast paint suitable for celestial and energy effect colour schemes. Works best over Wraithbone.
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Contrast: Creed Camo (18ml)$7.80A muted dark green Contrast paint ideal for military camouflage and Death Guard colour schemes. Works best over Grey Seer.
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Contrast: Cygor Brown (18ml)$7.80A dark muted brown Contrast paint ideal for dark wood, bark, and earthy accents. Works best over Grey Seer.
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Contrast: Dark Angels Green (18ml)$7.80A dark muted green Contrast paint ideal for Dark Angels and dense jungle schemes. Works best over Grey Seer for a deep shadowy green.
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Contrast: Darkoath Flesh (18ml)$7.80A Contrast paint for tanned human skin tones in a single coat. Works best over Wraithbone or Grey Seer.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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