-
Magic: The Gathering
Pokemon
Disney Lorcana
One Piece
Flesh and Blood
Star Wars: Unlimited
Riftbound — League of Legends
Gundam Card Game
-
Warhammer 40,000
- Adepta Sororitas
- Adeptus Custodes
- Adeptus Mechanicus
- Aeldari
- Astra Militarum
- Chaos Daemons
- Chaos Knights
- Chaos Space Marines
- Drukhari
- Genestealer Cults
- Imperial Agents
- Imperial Knights
- Leagues of Votann
- Necrons
- Orks
- Space Marines
- Tau Empire
- Tyranids
Age of Sigmar
- Blades of Khorne
- Cities of Sigmar
- Daughters of Khaine
- Disciples of Tzeentch
- Flesh-Eater Courts
- Fyreslayers
- Gloomspite Gitz
- Hedonites of Slaanesh
- Helsmiths of Hashut
- Idoneth Deepkin
- Kharadron Overlords
- Lumineth Realm-lords
- Maggotkin of Nurgle
- Nighthaunt
- Ogor Mawtribes
- Orruk Warclans
- Ossiarch Bonereapers
- Seraphon
- Skaven
- Slaves to Darkness
- Sons of Behemat
- Soulblight Gravelords
- Stormcast Eternals
- Sylvaneth
Other Games
-
AK Interactive
-
Dice
-
-
-
-
-
-
-
-
-
- Blades of Khorne
- Cities of Sigmar
- Daughters of Khaine
- Disciples of Tzeentch
- Flesh-Eater Courts
- Fyreslayers
- Gloomspite Gitz
- Hedonites of Slaanesh
- Helsmiths of Hashut
- Idoneth Deepkin
- Kharadron Overlords
- Lumineth Realm-lords
- Maggotkin of Nurgle
- Nighthaunt
- Ogor Mawtribes
- Orruk Warclans
- Ossiarch Bonereapers
- Seraphon
- Skaven
- Slaves to Darkness
- Sons of Behemat
- Soulblight Gravelords
- Stormcast Eternals
- Sylvaneth
-
-
-
-
topCode 3
Code 3
Regular Price $60.00Product Type : Board Games
Hurry! Only1units left in stock!Code 3 is a cooperative, story-driven, 80s-themed crime fighting game. Can you save your city from badly-named mob bosses, fear-inducing serial killers, a rising crime rate, and a police Chief that isn’t always your friend? These officers may have 99 problems, but crime ain’t one.
Code 3’s cooperative scenarios challenge players to complete goals and make choices before revealing the next part of a branching story arc. Of course, mob bosses aren’t the only thing hindering our officers, as 911 calls spread like wildfire about your city. If too many 911 calls go unanswered… the game is lost.
Customize your crime fighting duo by selecting two officers (out of hundreds of officer combinations), each with their own unique deck, which are then shuffled together to create your “Beat Partners” deck.
You can tailor your Beat Partners deck to answer 911 calls quickly, to investigate for witnesses and evidence, to complete scenario objectives, or even move your beat cops into position to help your allies. There are hundreds of character combinations that you can experiment with, and finding the best two cops (or canines!) is key to your team’s victory! Choices are everywhere!
Most importantly, Code 3 gives players the opportunity to handle things by the book... or play just outside the rules. However, if players choose to step outside the Police Department’s Code of Conduct then the Internal Affairs Division starts investigating them. Players then shuffle "IA Heat" cards into their deck, and if two are ever drawn on the same turn, those players must immediately proceed to a contentious "Internal Affairs Interview." Unfortunately, this prevents players from hitting the street and handling those 911 calls. Your teammates can help you during the IA Interview by vouching for you... but at what cost? Are they willing to put their reputation on the line for you? Are they willing to risk their own IA Interview?
Code-3 is a sand box of 80's cop action. Do you love rolling dice? Do you love pushing your luck? Do you love unraveling the story? The meta-game? Helping the team? Being in charge? And... do you do it by the book? Find out now!
Returns, Refunds & Order Pickup
On Board Gaming · 316 W Mission Ave #117, Escondido, CA 92025 · Effective 8/17/2026
In-store pickup
Orders placed for in-store pickup become available on:
- Pre-orders: the product's release date (or the day the product actually arrives at our store, if later), and
- All other orders: the day we notify you that your order is ready for pickup.
Please pick up your order within 7 calendar days of it becoming available. Orders still unclaimed 10 days after becoming available will be cancelled and the items returned to stock. Paid orders will be refunded less a 25% restocking fee; for deposit-based pre-orders, the deposit is forfeited.
Can't make it in within the week? Just let us know at shop@on-boardgaming.com or (760) 566-6782 and arrangements can be made — we're happy to hold orders longer at our discretion (for example, if you're out of town).
Pre-orders
- Deposit pre-orders: Deposits are non-refundable and reserve your item. Once our distributor confirms stock, we'll send an invoice for the balance, which is due within 7 days of the release date. If the balance isn't paid by then, the deposit is forfeited and the item returns to stock.
- Paid-in-full pre-orders: May be cancelled before release for a refund less a 25% cancellation fee. After release, the pickup policy above applies.
Returns
Most merchandise may be returned within 30 days of purchase (or delivery, for shipped orders). Items must be unopened and in original condition, with tags attached and original packaging intact, along with proof of purchase. To start a return, contact us at shop@on-boardgaming.com.
The following items cannot be returned:
- Trading Card Game and Collectible Card Game products of any kind — sealed product, packs, and singles — except where we made an error regarding a card's condition or identity
- Sale and clearance items
- Gift cards
- Used or pre-owned goods
- Items that have been opened or unsealed, for health and hygiene reasons
Damaged or defective items
If your item arrives damaged or defective, contact us within 7 days of receiving it (photos help us resolve things quickly). We'll exchange it or make it right.
Refunds
Approved refunds are issued to the original payment method within 10 business days. If more than 15 business days have passed since your refund was approved, contact us at shop@on-boardgaming.com.
Event tickets
Event tickets may be cancelled for a refund up to 24 hours before the event starts. After that, they are non-refundable.
Return shipping
If a return is due to our error — wrong product, missing items, or an item that arrived damaged or defective — we'll provide a prepaid return shipping label. For all other returns, the customer is responsible for return shipping costs.
Return items to: 316 W Mission Ave #117, Escondido, CA 92025. When paying for shipping yourself, we recommend an insured, trackable service — we can't issue a refund without receiving the goods or proof of return delivery.
Questions
Email shop@on-boardgaming.com or call (760) 566-6782.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'