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Codex: Orks$60.00This 152-page book contains a trove of background information covering prominent Ork conflicts from the past and present, accompanied by spectacular artwork and galleries of painted miniatures. Cod...
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Grand Abolisher [Outlaws of Thunder Junction: The Big Score]$19.35Set: Outlaws of Thunder Junction: The Big Score Type: Creature — Human Cleric Rarity: Mythic ...
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Crackle with Power [Outlaws of Thunder Junction: Breaking News]$6.80Set: Outlaws of Thunder Junction: Breaking News Type: Sorcery Rarity: Mythic ...
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Technical: Nihilakh Oxide (12ml)$4.55A pale green-grey technical paint that creates the look of verdigris and oxidised copper. Apply over Warplock Bronze or other copper and bronze metallics and work into recesses for an aged patina e...
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Technical: 'Ardcoat (24ml)$7.80A high-gloss protective varnish that adds a shiny wet finish to models. Excellent for gems, lenses, eyes, and water effects. Apply over finished paintwork to preserve and add a glass-like sheen.
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Layer: Castellax Bronze (12ml)$4.55A bright warm bronze layer paint suitable for highlighting bronze and metallic colour schemes.
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Layer: Liberator Gold (12ml)$6.10A bright warm gold layer paint ideal for Stormcast and heavenly armour. Works well over Retributor Armour base, shaded with Reikland Fleshshade.
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Layer: Emperor's Children (12ml)$4.55A bright vivid pink-magenta layer paint ideal for extreme highlights on Slaanesh armour. Works well as a final highlight over Pink Horror.
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Layer: Dark Reaper (12ml)$4.55A dark teal-grey layer paint suitable for highlighting dark armour and cloth.
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Layer: Temple Guard Blue (12ml)$4.55A bright pale teal layer paint ideal for extreme highlights on teal and aquatic schemes. Works well as a final highlight over Sotek Green.
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Contrast: Talassar Blue (18ml)$7.80A vivid mid-tone blue Contrast paint ideal for Aeldari and Tzeentch colour schemes. Works best over Wraithbone for a bright saturated blue.
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Contrast: Cygor Brown (18ml)$7.80A dark muted brown Contrast paint ideal for dark wood, bark, and earthy accents. Works best over Grey Seer.
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Contrast: Ork Flesh (18ml)$7.80A vivid mid-tone green Contrast paint ideal for Ork skin in a single coat. Works best over Grey Seer for a natural green skin result.
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Contrast: Gryph-hound Orange (18ml)$7.80A warm vivid orange Contrast paint ideal for Stormcast Prosecutors, flame effects, and Gryph-hound fur. Works best over Wraithbone or White Scar for a bright finish.
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Base: Thousand Sons Blue (12ml)$4.55A vibrant slightly greenish-blue base coat strongly associated with Thousand Sons armour. Highlight with Ahriman Blue and shade with Drakenhof Nightshade.
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Base: Screaming Bell (12ml)$4.55A dark reddish-bronze metallic base coat ideal for bells, ancient artefacts, and Chaos iconography. Works well under Skullcrusher Brass highlights and Agrax Earthshade shade.
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Base: Waaagh! Flesh (12ml)$4.55A mid-tone green base coat with slight grey tones, ideal for Ork skin and green-toned armour. Shade with Biel-Tan Green and highlight with Warboss Green.
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Base: Macragge Blue (12ml)$4.55The classic Ultramarine blue base coat. Provides solid coverage on power armour and is the standard starting point for blue Space Marine schemes. Highlight with Calgar Blue and Fenrisian Grey; shad...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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