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topFILTER FILTERThere are 25001 productsSort
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Simulacrum Synthesizer [Outlaws of Thunder Junction: The Big Score]$26.11Set: Outlaws of Thunder Junction: The Big Score Type: Artifact Rarity: Mythic ...
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Legion Extruder [Outlaws of Thunder Junction: The Big Score]$3.60Set: Outlaws of Thunder Junction: The Big Score Type: Artifact Rarity: Mythic ...
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Contagion Engine [Outlaws of Thunder Junction: Breaking News]$12.46Set: Outlaws of Thunder Junction: Breaking News Type: Artifact Rarity: Mythic ...
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Layer: Dechala Lilac (12ml)$4.55A pale muted lilac layer paint suitable for highlighting purple and Slaanesh colour schemes.
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Layer: Deepkin Flesh (12ml)$4.55A pale pinkish-white layer paint ideal for highlighting Idoneth Deepkin and aquatic flesh tones. Works well over Ionrach Skin base.
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Layer: Balor Brown (12ml)$4.55A warm mid-tone brown layer paint ideal for leather, wood, and earth highlights. Works well over Rhinox Hide or Dryad Bark base.
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Layer: Ogryn Camo (12ml)$4.55A muted yellow-green layer paint ideal for camouflage and Catachan jungle schemes. Works well over Castellan Green or Deathworld Forest base.
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Layer: Straken Green (12ml)$4.55A mid-tone military green layer paint ideal for Astra Militarum and camouflage schemes. Works over Castellan Green or Deathworld Forest base.
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Layer: Warboss Green (12ml)$4.55A mid-tone rich green layer paint ideal for Ork and greenskin highlights. Works well over Waaagh! Flesh or Caliban Green base.
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Layer: Hoeth Blue (12ml)$4.55A bright mid-tone blue layer paint ideal for highlighting blue armour. Works over Macragge Blue or Alaitoc Blue and pairs well with Calgar Blue as an intermediate highlight.
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Contrast: Leviadon Blue (18ml)$7.80A rich dark blue Contrast paint ideal for deep blue armour and cloth. Works best over Grey Seer for a dark brooding blue result.
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Contrast: Iyanden Yellow (18ml)$7.80A vivid yellow Contrast paint that shades and highlights yellow surfaces in a single coat. Works best over Wraithbone for vibrant results on yellow armour, cloth, and Ork skin.
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Base: Barak-nar Burgundy (12ml)$4.55A dark muted burgundy base coat suitable for rich, dark colour schemes.
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Base: Gal Vorbak Red (12ml)$4.55A dark brownish-red base coat suitable for Chaos and dark power armour colour schemes.
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Base: Death World Forest (12ml)$4.55A dark earthy green base coat ideal for Death Guard, Nurgle models, and military camouflage schemes. Highlights well with Ogryn Camo or Elysian Green.
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Obeka, Splitter of Seconds (Extended Art) [Outlaws of Thunder Junction]$1.92Set: Outlaws of Thunder Junction Type: Legendary Creature — Ogre Warlock Rarity: Rare ...
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Geralf, the Fleshwright [Outlaws of Thunder Junction]$1.13Set: Outlaws of Thunder Junction Type: Legendary Creature — Human Warlock Rarity: Mythic ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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