Card TypeUnit
Energy Cost4
Power Cost0
Might3
DomainBody
TagFreljord
Card EffectWhen you play me, you may spend a buff to buff me and ready me. (If I don't have...
Card TypeUnit
Energy Cost4
Power Cost1
Might4
DomainChaos
TagShurima
Card EffectWhen a friendly unit moves from my location, I may be moved with it.
Flavo...
Card TypeUnit
Energy Cost7
Power Cost0
Might6
DomainBody
TagFreljord
Card EffectTANK (I must be assigned combat damage first.)
When you play me, channel 1 rune ...
Card TypeGear
Energy Cost2
Power Cost0
Might0
DomainMind
Card EffectAt the start of your Beginning Phase, if you control a facedown card at a battlefield, draw 1...
Card TypeUnit
Energy Cost8
Power Cost1
Might8
DomainFury
TagFreljord
Card EffectOther friendly units enter ready.
Flavor TextA river of flame in an ocean ...
Card TypeSpell
Energy Cost4
Power Cost1
Might0
DomainChaos
Card EffectStarting with the next player, each player may return a unit to its owner's hand.
Fla...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainChaos
TagBilgewater;Pirate
Flavor TextFew people laughed when she claimed she was a "dock pirate" - or ...
Card TypeGear
Energy Cost3
Power Cost0
Might0
DomainBody
Card EffectWhen you ready a friendly unit, give it +1 Might this turn.
Flavor TextIt's the best pl...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainCalm
Card EffectACTION (Play on your turn or in showdowns.)
Stun a unit. (It doesn't deal combat damage this...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainMind
TagNoxus
Card EffectWhen you play a spell, give me +1 Might this turn.
Flavor TextA little knowle...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainChaos
TagPoro
Card EffectVISION (When you play me, look at the top card of your Main Deck. You may recycle i...
Card TypeSpell
Energy Cost3
Power Cost0
Might0
DomainMind
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in show...
Card TypeGear
Energy Cost2
Power Cost1
Might0
DomainCalm
Card EffectWhen you play this, buff a friendly unit. (If it doesn't have a buff, it gets a +1 Might buff...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainMind
TagPiltover
Card EffectWhile I'm at a battlefield, the Energy costs for spells you play is reduced by 1...
Card TypeSpell
Energy Cost5
Power Cost0
Might0
DomainMind
Card EffectACTION (play on your turn or in showdowns.)
Flavor TextJust an everyday celestial eve...
Card TypeSpell
Energy Cost1
Power Cost0
Might0
DomainBody
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Deal 1 to all units at b...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '